The Healers are a pure healing class concept for Camelot Unchained. Their role is to keep their allies alive during combat - they do not offer any DPS support. Here is all the information we have been able to gather so far, based on the Class Reveal Livestreams and public updates on the official website.
To watch this and other Camelot Unchained Class Reveal videos, check out our YouTube playlist here.
PHYSICIAN – ARTHURIAN
- Playstyle: Alchemist / scientist based character that equips and throws potions that effect their target.
- Physical based abilities, the magic element is in the potion itself.
- Possible to run out of potions, as they are a finite resource. Choice during combat to switch to a different potion or retreat and refill.
- Not a focus on buffing and debuffing, mainly on healing and curing wounds.
- More direct control over healing than Vikings.
- Can use potions to pre-buff and protect allies against next incoming attack.
- Can create potions in towns or in the field. Not practical during combat!
- Potions are similar to arrows with regards to inventory management / accessibility. Crafters make the best potions.
- Melee weapons are not effective, and slow the players movement.
- Can heal self while casting potions on others
STONEHEALER - VIKING
- Playstyle: Uses two resources - rocks (used to throw at people to heal) and stones (placed as target effects / AoE)
- Throwing rocks at allies heals them! Yes, seriously!
- Rocks are projectile based, follow line of sight and are short range. If a rock hits an ally, they will gain the rocks effect (heal, cure, etc)
- Stones are deployment based - can place a stone on the ground and then remotely cast on that stone as an AoE / target.
- Gains benefits when recovering own deployed stones. If a stone is destroyed, the Stonehealer takes damage.
- Stones increase in power the longer they are deployed.
- Stones can emit an aura that provides a heal over time effect to nearby allies.
- Lots of movement, positioning is very important.
- Good AoE heal abilities.
- Rocks are similar to arrows with regards to inventory management / accessibility.
- Low disruption resistance.
EMPATH - TUATHA DE DANANN
- Playstyle: Does not heal allies directly, but rather transfers allies wounds / afflictions to own body, and then heals self.
- Healing is at great personal cost - The more serious the transferred wound, the greater the risk.
- Has the most powerful heals in the game due to the risk involved.
- Must pay close attention to your own health state or you may kill yourself! Must recover yourself before taking on too much extra damage.
- Can create a duplicate of your character (Simulacrum), and use that as a resource so your heals are not using your own health as a resource. This can only be used for one specific spell at a time.
- Wound transfers are not 1:1 ratio - the healer will take reduced incoming damage from the wound transfer.
HEALER GENERAL INFORMATION
- Confirmed as one of the three initial classes for Beta 1
- Pure healers - they have no major damage abilities. There are no NPCs to kill, so no levelling up grinding. Pure group class.
- Can equip weapons, and will have some basic abilities, but not focused on that.
- Healers can heal individual body parts. General body heal abilities will be less effective than specific body part heals
- AoE heals will be less efficient than specific targeted heals
- Healers should be spread across groups and focus on their own group members
- Healers will need peels and support to protect them! They will not be self healing indestructable tanks. Boo!
- Healer Vision mechanic - may be in game. This is a toggle that healers can use to switch to a different graphic / viewing mode which shows wound and damage on players. Think Predator or night vision for example.
- Positioning is very important for projectile based healing for both the healer and the targets. Heals require line of sight, and it will be up to both healer and target to stay in range.
- Developers looking at resurrection skills, not confirmed yet.
- Projectile throwing rocks / potions don't require the player to stand still. Healers can throw while moving. Any casted abilities will require the player to stand still.
- Projectile heals (potions, rocks) can miss or be blocked.
- Healers will have a lots of abilities. Possibility for ability bloat due to body part heals etc
- Healers are very powerful when left alone, but lots of things can mess with them to make them less effective. Will probably hate Stealth classes!
- Abilities for both direct heals and heals over time. Can customise your abilities towards your preference.
- Potions and stones are crafted items, and a resource similar to Archers arrows.